This source code is for making a simple triangle and rectangle.
OpenGL program:-
//Output of the above Program:-
Related Programs:-
★ Simple Triangle and Bouncing Ball
★ Simple Cloud
★ Moving Circle
★ Moving Car
★ Simple Fountain
OpenGL program:-
#include<iostream> #include<stdlib.h> #ifdef __APPLE__ #include<openGL/openGL.h> #include<GLUT/glut.h> #else #include<GL/glut.h> #endif using namespace std; void keyPress(unsigned char key,int x,int y) { switch(key) { case 27: exit(0); } } void initRendering() { glEnable(GL_DEPTH_TEST); } //Called when the window is resized void handleResize(int w, int h) { //Tell OpenGL how to convert from coordinates to pixel values glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); //Switch to setting the camera perspective //Set the camera perspective glLoadIdentity(); //Reset the camera gluPerspective(45.0, //The camera angle (double)w / (double)h, //The width-to-height ratio 1.0, //The near z clipping coordinate 200.0); //The far z clipping coordinate } void drawScene() { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glBegin(GL_TRIANGLES); glVertex3f(-0.5f, 0.5f, -5.0f); glVertex3f(-1.0f, 1.5f, -5.0f); glVertex3f(-1.5f, 0.5f, -5.0f); glVertex3f(0.5f, 0.5f, -5.0f); glVertex3f(1.0f, 1.5f, -5.0f); glVertex3f(1.5f, 0.5f, -5.0f); glEnd(); glBegin(GL_QUADS); glVertex3f(0.5f, 0.0f, -4.0f); glVertex3f(0.5f, -0.5f, -4.0f); glVertex3f(1.5f, -0.5f, -4.0f); glVertex3f(1.5f, 0.0f, -4.0f); glutSwapBuffers(); } int main(int argc,char** argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGB|GLUT_DEPTH); glutInitWindowSize(400,400); glutCreateWindow("Triangle"); initRendering(); glutDisplayFunc(drawScene); //glutKeyBoardFunc(keyPress); glutKeyboardFunc(keyPress); glutReshapeFunc(handleResize); glutMainLoop(); return(0); }
//Output of the above Program:-
Related Programs:-
★ Simple Triangle and Bouncing Ball
★ Simple Cloud
★ Moving Circle
★ Moving Car
★ Simple Fountain
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